Gregory+Guyah

"Digital Entertainment and Game Design: Bachelor of Science Degree Owings Mills, MD Campus." //ITT Tech//. Web. 26 Apr. 2012. . > The purpose of this program is to help graduates prepare for career opportunities in a variety of entry-level positions involving technology associated with designing and developing digital games and multimedia applications. Courses in this program offer a foundation in digital game design (through the study of subjects such as gaming technology, game design process, animation, level design) and general education subjects. > Graduates of this program may pursue entry-level positions in a number of different digital entertainment and game design companies. Job functions may include working as part of a team to help design, develop, test and produce video games, or create animations and 3D scenes for use in video games. > Graduates who have difficulty distinguishing colors may not be able to perform the essential functions of various positions involving digital entertainment and game design. > Refer to the Admission section of this catalog for information relating to Admission Requirements and Procedures for this program > "College Board of Education." //Big Future//. Web. . > (Price of attendance minus grant aid) || $20,593 || > (Includes both merit and need based aid) || $0 || > (Personal expenses, transportation, etc.) || $3,745 ||
 * 1) GD300 Introduction to Gaming Technology
 * 2) This course offers an introduction to game theory. Topics of study include the history of various types of games, survey of computer game categories and platforms, major game components, and an overview of the game development process.
 * 3) GD310 Managing Game Development
 * 4) This course offers an overview for the game design process, from the concept phase to the final delivery phase. Topics include project management and game design documents.
 * 5) GD320 Physics of Animation
 * 6) This course introduces concepts for simulating the real world in a virtual game environment. Topics include: simulating gravity, simulating friction, modeling acceleration and velocity, trajectories, kinematics and motion control, collision detection and response and object mass displacement. Prerequisites: CD340 Physical and Computer-Aided 3D Modeling or equivalent or IT209 3D Modeling or equivalent, IT309 Animation I or equivalent, GE192 College Mathematics II or equivalent
 * 7) GD330 Game Design Process
 * 8) This course introduces issues inherent in the process of game design. Topics of instruction include the skills and tools needed for story and character development, game design, pre-production, prototyping, testing, end-user testing, human interface, content development and communication documents. Prerequisites: GD300 Introduction to Gaming Technology, GD310 Managing Game Development
 * 9) GD340 Creative Writing and Story boarding for Games
 * 10) This course examines how creative writing techniques can be used to develop game interactions for helping to maintain the players interest. Key elements include: translating rough ideas into a workable script; development of the storyboard based on the principles of storytelling, plot, conflict, action and character development; and camera angles, camera moves and character posing. Prerequisites: GD330 Game Design Process, GE217 Composition II or equivalent
 * 11) GD345 C Programming for Game Developers
 * 12) This course provides an introduction to object oriented computer programming framed in the technical aspects of game programming. Students will apply the following concepts of variables, control structures, functions, arrays, data types, classes, inheritance and polymorphisms as they build a series of games.
 * 13) GD350 Game Design Strategies
 * 14) This course explores game design concepts, such as: challenge, reward, penalties, game balance, level of difficulty, artificial intelligence, game genres and the social aspects of gaming. A group project involves designing a simple 2D computer game. Prerequisite: GD330 Game Design Process
 * 15) GD360 Advanced Animation
 * 16) This course examines advanced animation techniques such as: multiple key frame methods, character setup tools, and two-limb animation solver. A discussion of scripting as it pertains to video game development is also included. Prerequisite: GD320 Physics of Animation
 * 17) GD375 Level Design
 * 18) This course introduces the art of game and level design. A combination of lecture, discussion and hands-on applications are used to teach issues addressed by game and level designers. The course integrates theories and skills from a number of other disciplines to demonstrate and simulate the decisions, skills, tools, problems and working conditions of a level designer. Prerequisite: GD350 Game Design Strategies
 * 19) GD400 Game Interface Design
 * 20) This course examines the navigation and control, visual appeal, and functional aspects of the game interface. Case studies of successful and unsuccessful user interfaces are used to illustrate and evaluate the effectiveness of user interface designs. Prerequisite: GD330 Game Design Process
 * 21) GD410 Game Engines and Production
 * 22) This course analyzes both commercial and open-source game engines, and how to apply different technologies based on the type of game being developed. Additionally the strategies for building game engines from scratch will be explored. Prerequisite: GD345 C++ Programming for Game Developers
 * 23) GD430 The Game Development Team
 * 24) This course describes the various teams involved during game development. The roles and skills of the game designer, artist, programmer, tester and project manager are described. Prerequisite: GD330 Game Design Process
 * 25) GD440 Capstone Project
 * 26) Each student will be assigned to a team to design a game approved by the instructor. The project content will involve several areas of study from courses in the program and the use of project management technique, including concept paper, design document and prototype of their game idea. Prerequisites: Completion of a minimum of 164 credits earned in the program of study including GD375 Level Design or equivalent and GD430 The Game Development Team or equivalent
 * 27) Minimum required credit hours for the Baccalaureate Degree (Grand total) 182
 * 28) ====Objectives====
 * 1) ====Career Opportunities====
 * 1) ====Admission Requirements====
 * 1) +In this program, this course may be taught either completely in residence at the school, completely online over the Internet as a distance education course or partially in residence and partially online, as determined by the school from time to time in its discretion. Refer to the Online Course Information section of this catalog for additional information relating to the courses that the school decides to teach all or partially online over the Internet.
 * 2) ++Any General Education courses taught by the school in this program may be taught either completely in residence at the school, completely online over the Internet as a distance education course or partially in residence and partially online, as determined by the school from time to time in its discretion. Refer to the Online Course Information section of this catalog for additional information relating to the courses that the school decides to teach all or partially online over the Internet.
 * 1) Every 28 students there's 1 teacher
 * 2) Estimated tuition and fees were calculated based on a full-time student taking 12 credits per quarter for three quarters for a total of 36 credit hours per academic year at the then current per credit hour rate of $468.00 Estimated room and board and estimated other expenses were estimated for the nine monthes in an academic year based on data published in the Monthly Labor Review from the Bureau of Labor Statistics, a division of the U.S. Deparatment of Labor.
 * 3) Current per credit hour rates and credit hours associated with current programs and locations of ITT Technical Institute may vary from amounts reported for the 2009-2010 award year.
 * 4) Private scholarships, employee tuition discounts, and educational benefits associated with military or military veteran programs have been excluded. Please visit http://www.itt-tech.edu/ to find a location near year and a current catalog which contains complete financial assistance information.
 * 5) Students must complete the Free Application for Federal Student Aid (FAFSA) in order to determine their eligibility for Federal financial aid that includes Federal grant, loan, or work-study assistance.
 * 6) For more information on applying for Federal student aid, go to
 * 7) Students may also be eligible for student loans and work-study.
 * 8) Not all students receive financial aid. In 2009-10, 79% of our full-time students enrolling for college for the first time received grant/scholarship aid.
 * 9) Price of attendance and financial aid availability change year to year. These estimates shall not be binding on the Secretary of Education, the institution of higher education, or the State.
 * 10) These estimates do not represent a final determination, or actual award, of financial assistance or a final net price; they are only estimates based on price of attendance and financial aid provided to students in 2009-10.
 * || Estimated net price:
 * || Estimated total grant aid:
 * || Estimated other expenses
 * || Estimated books and supplies || $0 ||
 * || Estimated tuition and fees || $16,848 ||
 * || Estimated room and board || $0 ||
 * 1) Offers Associate and Bachelor's degrees are offers
 * 2) Small school